Overview

An interactive installation that taps into childlike wonder as you learn grammar through hands-on play.

Role

Interaction Design

Visual Direction

Code Developer

Fabrication

Tools

Arduino

p5.js

Figma

Flora AI

Claude Code

Team

Minami Matsumoto

Timeline

4 Weeks (Nov - Dec 2025)

The Challenge

Grammar is hard.

How can we make learning sentence structure feel fun and intuitive for children with different learning styles?

Design Principles

Each shape represents a part of the sentence

Subjects are circles, verbs are triangles, objects are squares. The shapes tell kids each part of a sentence does a different job.

Built for small hands

We chose magnets over hidden sensors, so connecting a piece gives a satisfying click, forgiving for kids with limited motor control, and intuitive for everyone else.

Feedback you can feel

Touch, light, sound, and animation layer together so the lesson lands through more than one sense at once

How it works

  1. Select felt pieces and place them into the cooking pot

  2. Close the lid to trigger the magic

  3. Watch your custom story unfold on the puppet theater display

Awards & Showcase

Best in Learning Finalist | 2026 Games for Change

June 15, 2026

We were nominated for Best in Learning for the 2026 Games for Change Competition. We were nominees alongside XBOX, Sony, and MIT Media Lab.

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Artiact WHOOPS Exhibition

Jul 9-12, 2026

We exhibited at Artiact's Interactive Pop-Up, highlighting interactive art across multiple mediums.

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NYU ITP Winter Show

December 15, 2025

We didn't expect such a crowd, and it pulled in everyone from young kids to adults. What struck me was how quickly people jumped in. That's the part screens can't replace: real learning and real play is through doing.

Thank you to Professor Danny Rozin, Professor Tom Igoe, Andre Lira, Proud Aiemruksa, Duan, William and Ryan.

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Biggest Takeaways

Kids felt in control

Making their own choices kept them engaged for longer, staying an average 8 minutes.

Collaborative experience

Parents and peers naturally collaborated, discussing which pieces to choose.

Fun for everyone!

Adults didn't just watch. They also played, proving that lowering barriers benefits all users

The Process

For those curious to see the process and tech behind the magic…

Research & Discovery

Observational Research

Observed how children with autism play to understand natural play patterns

Literature Review

Researched PECS communication methods to guide design choices

Play Testing

Tested prototypes with children and adults to spot usability issues

Key Research Insights

Kids learned faster through hands-on trial and error than through verbal directions.

Users frequently changed their minds, swapping pieces repeatedly.

Kids needed visual and tactile cues, especially for interactions that required precise placement.

How the sensors work

Each felt piece has a unique resistor inside. When placed on the pot, the Arduino reads its value. Red LEDs light up to confirm connection. A photo transistor detects when the lid is closed, triggering a video uploaded to GitHub through code written in p5.js.

Design + Code

Figma was used to design the digital interface and Flora AI to create the animations.


See my code