Reimagining Learning Through Play

Overview

As a childcare volunteer, I noticed a wide range of developmental and communication needs among children with autism. Every kid was a unique case, but seeing one child’s fixation with magnetic blocks inspired me to create a learning tool that explores creativity through hands-on play.

Role

Usability Testing

UI/UX

Fabrication

App Design

Tools

Figma

Timeline

3 Months (Jul - Sep 2024)

The Problem

Many educational toys and resources are either too expensive or not catered to meet the diverse learning needs of neurodivergent children.


These products rely heavily on digital tools, which can limit hands-on engagement and creative problem-solving, especially for children with different cognitive and motor abilities.

90%

More than 90% of COPD patients live more than 5 miles from nearest rehab center

40%

patient drop off rate after 3 months

The Challenge

How might we create an inclusive, cost-effective educational tool that encourages creativity and cognitive-thinking skills through hands-on play?

My Role

  • Led end-to-end redesign as the sole designer

  • Led stakeholder workshops

  • Conducted usability test sessions and analyzed observational research to improve patient experience

Research & Discovery

Cross-Functional Workshops

Led cross-function workshops to identify service gaps across clinical team, health coaches, and operations.

Usability Testing

Conducted sessions with COPD patients to surface critical pain points in app experience

Observational Research

Shadowed health coaches to understand workflow bottlenecks and communication patterns

Key Research Insights

77% of users struggled to complete physical tasks independently, leading to a decrease in user engagement

Patients lacked motivation and agency; their condition significantly impacted mental health

Each health coach managed up to 40 patients, creating unsustainable workload without system support

Design Solutions

Pulmonary Rehab App

Gamification – Making Progress Visible

Motivation was a clinical problem as much as a design one. Progress tracking, achievement milestones, and clear next steps gave patients visibility into their care, reducing cognitive load while keeping engagement high.

Accessibility – Designing for Elders

COPD patients skew older, so accessibility wasn't an edge case, it was a core design requirement. Larger touch targets, clear visual hierarchy, and simplified navigation made the app usable for people managing a serious condition. WCAG guidelines informed text sizing and language, stripping medical jargon so patients could focus on their care, not decoding it.

Patient Management Portal

From Google Sheets to CMS Platform

Before this platform, health coaches tracked up to 40 patients across disconnected spreadsheets – a workflow that couldn't scale. I designed a centralized CMS where coaches could track patient data, log notes, and message patients directly, all in one place.

Onboarding Feature

Health coaches were spending too much time managing patient data across disconnected spreadsheets. The onboarding feature consolidates that entire intake process into one structured web platform: capturing personal details, medical history, vitals, and scheduling in a single, guided flow.

Impact

“Doctors just don't have time to go over with every patient. But I can see that Vigor has given me the tools. That made a difference.”

Real Patient Testimonies

84%

Patient retention after 3 months

40%

Reduction in emergency visits

148%

Average increase in daily steps

Reflections

Self-Agency Improves Health

Giving patients visibility and control over their own progress had a direct impact on health outcomes. Agency isn't just a design value… it's a clinical one too.

Human Connection

Some of the most meaningful improvements came from access, not features. Patients reported feeling better simply from having regular conversations with their health coach. A good reminder to design for connection, not just the interface.

Heatlhcare Providers

Designing for health coaches mattered just as much as designing for patients. When we reduced their administrative load, they had more time for actual care, and that showed up directly in patient outcomes.